============================ DARKER ============================ DEADLINE '15 WebGL intro by rimina / Paraguay ============================ ============================ Run instructions & support ============================ * Tested with Chrome & Firefox on Windows environment * However, as Chrome recently disabled local use of some canvas features you can't run the intro locally wuth Chrome. You can set up a simple webserver or e.g. use HFS (http://www.rejetto.com/hfs/) or similar toosl to host the demo locally. * The intro is 720p * Hides mouse cursor & overflow * Do not go automatically to full screen * Starts immediately (after loading) when launched * loading however takes a while and the browser can be unresponsive during that time. ============================ ACKNOWLEDGEMENTS ============================ To make this demo several tools were used: Audio track is done using sonant-js live (Copyright (c) 2008-2009 Jake Taylor, Copyright (c) 2011 Marcus Geelnard ) The sonant-js sound generation routine (modified by me) is also used. Packing the code is done using: Google closure compiler, http://closure-compiler.appspot.com/home GLSL minifier: http://glslunit.appspot.com/compiler.html JsExe, http://www.pouet.net/prod.php?which=59298 I want to thank the original authors for providing these tools! Thanks to Iq for great articles of ray marching and procedural content generation. Also thanks for Mercury for publishing their improvements for sphere tracing performance! :) And last but not least thanks for all awsome people sharing their knowledge about ray marching in Pouet raymarching toolbox and other related threads. ============================ Greetings goes to ============================ Wide Load, Nalleperhe, Quadtrip, Epoch, Mercury, Gluster, REN, All other sceners I'v met over the years and offcourse all the people in Deadline 2015